
As a result, the game is literally unplayable without friends. Unlike its successor Four Swords Adventures on the Gamecube, Four Swords has no single player mode. Regardless of whether you are playing the GBA, DSi, or 3DS versions of the game, you will come across one major issue: finding other players who have the game.
#Link to the past gba with 1player 4swords series
While this can be fun, it detracts from the focus on puzzle solving and combat that the series is known for. While you need to cooperate to progress through Four Swords, the game rates you at the end of each stage (yes, stage, not dungeon) based on how many rupees you collected. The third is the competitive nature of the game. Vaati's boss battle is comprised of two parts: throwing bombs at his tornadoes, and playing ping-pong with your allies until you smack him silly in his color-coded weak points with the right character. It's a disappointment, and although I must keep in mind that this is the first experiment with multiplayer Legend of Zelda gameplay, it lacks any redeeming features. Even the game's final boss - Vaati - is fairly easy to defeat. It makes the game feel oddly unsatisfying, even at its most difficult sections. Many of the puzzles - as previously stated - have been simplified to compensate for the multiplayer aspect. The second problem is that the game itself is not particularly difficult at all. Get ready for classic Legend of Zelda puzzles like pushing obstacles, but this time you get to do it cooperatively with 3 friends! The catch is that this time, you need to wait for your incompetent friend to catch up. Instead of making proper use of the multiple Links at your disposal, many times you feel like you are just doing the same thing you would do in a regular game. Thanks to the fact that there are two Links involved - and that the puzzles aren't exactly difficult to compensate for this - many of the puzzles feel like early dungeons in a regular Legend of Zelda title. While this might seem like a good thing at first, the issues is that it has very little strategy or puzzle-solving involved. The first is that it plays just like one would expect a multiplayer Legend of Zelda would play. However, The Legend of Zelda: Four Swords is a terrible game for multiple reasons. You'd think that since there's an anniversary edition of the game it would be somewhat decent. It's not that the story premise is bad, it's just that it's. Other than these plot points there's really nothing to add, since the game itself doesn't really have a story outside of the opening and closing cutscenes. However, I would imagine it to be a valid plot-point considering 99% of Four Swords playthroughs have have two or four friends effectively trolling the life out of one another while scavenging rupees and solving puzzles. Okay, so the last part was my addition to the story. Link then takes up the Four Sword - effectively separating into four Links - and proceeds to hunt after Vaati.Zelda senses the seal of the Four Sword is breaking, and after she and Link arrive at the altar the seal breaks.

The Four Sword was then placed in a sanctuary to prevent it from being released.A Wind Sorcerer named Vaati once terrorized Hyrule before a hero came and sealed him within the Four Sword.What little story we do get from Four Swords can be summarized in as follows: Instead, the game focuses on a competitive-cooperative multiplayer experience surrounding a blade known simply as the "Four Sword". Unlike every other Legend of Zelda game to date, The Legend of Zelda: Four Swords doesn't really have a fleshed out story. With that said, let's have a personality crisis and split into four heroes in The Legend of Zelda: Four Swords for the Gameboy Advance, DSi, and 3DS! The Plot No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. Nothing will excuse this game from anything that we - as modern gamers - would expect to see in the genre today. This was the first multiplayer Legend of Zelda experience, and with Triforce Heroes coming to the 3DS later this month, what better time to review one of the previous multiplayer Legend of Zelda installments?Īs with all Rewind Reviews, The Legend of Zelda: Four Swords will undergo a review process through the eyes of a modern critic. The Legend of Zelda: Four Swords was a game that was bundled together with A Link to the Past. An anniversary edition of the game was also released for the DSi and 3DS in 2011.
